Jessica Saunders
Award Winning Game Developer
I’m Jessica, a game developer of 14 years, and an Audio and Narrative specialist.
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I'm passionate about creating immersive experiences and love to work on new, fresh, and diverse titles. Whether it's world building and weaving a compelling story or pushing the boundaries of game audio.
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I have a strong history in AAA games as well as running my own independent studio.
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My studio Salix Games released our debut title Du Lac & Fey: Dance of Death in 2019 based on my original IP, I led the team from concept through development to QA and marketing. I managed a team of over 30, directed a voice cast of 25 world-class actors, and coordinated various outsourcing companies for services such as localisation, rigging, and bespoke audio recordings.
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With audio I’ve worked alongside programmers and outsourcers to create and develop new pipeliness and systems from the ground up. I have designed countless in-game assets and been involved in the final mix of various projects. I also have a comprehensive background in interactive music systems and implementation within Wwise and various engines.
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To learn any more about me, please check out my social media, or drop me a message to request my full CV.
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Maze - SALIX GAMES (2022, Demo) - Game Director
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The Alchemyths - SALIX GAMES (2022, Demo) - Game Director
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Hackfall - SALIX GAMES (2021, Demo) - Game Director
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Dance of Death: Du Lac & Fey - SALIX GAMES (2019) - Game Director
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Batman: Arkham Knight DLC - ROCKSTEADY STUDIOS (2015)- Sound Designer
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Batman: Arkham Knight - ROCKSTEADY STUDIOS (2015)- Sound Designer
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Kinect Sports: Rivals - RARE (2014) - Sound Designer
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Fable: Heroes - LIONHEAD STUDIOS (2012)- Sound Designer
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Bodycount - CODEMASTERS (2011) - Sound Designer
Experience
Awards
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WINNER - Best Sound Design -TIGA Awards - Dance of Death: Du Lac & Fey
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WINNER - BAFTA Breakthrough Brit 2015
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WINNER - Diversity and Inclusivity Award -Guildford Game Awards 2019
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Nomination - Best Game - TIGA Awards -Dance of Death: Du Lac & Fey
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Nomination - Best Dialogue in an Indie Game - Game Audio Network Guild
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Nomination - Best Character - Adventure Game Awards - Tie "Du Lac" & "Fey"
Audio Consultant
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McLaren Automotive - NDA - 2022
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Supermassive Games - Man of Medan - 2016
Special Thanks
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Lost Words: Beyond the Page (2021, PC) - Thanks
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Röki (2020, PC) - Special Thanks
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Dirty Bomb (2015, PC) - Very Special Thanks
Skill Set
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Audio Direction- 7 years
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Narrative Direction - 7 years
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Creative Direction - 7 years
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Wwise - 12 years
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Unreal Engine - 10 years
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Unity Engine - 7 years
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Creating New IPs - 7 years
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Sound Design - 14 years
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Dialogue Directing - 14 years
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Music/Dialogue implementation - 14 years
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Pro Tools - 16 year
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Sound Forge - 14 years
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Team management - 7 years
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Mentoring - 12 years
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Game Design - 7 years
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Outsource management - 7 years